oi_theoi: (Verinne -  bisque)
oi_theoi ([personal profile] oi_theoi) wrote2012-02-21 11:31 pm

Verinne (DEFUNCT)

Verinne
Duplicity, Frivolity, The Undead

❧ Played by Tristan
Appearance: A pale child, about twelve, with wavy ash blonde hair down her back and red eyes. If it weren't for the horizontal line of stitches and her unusual coloring, she'd look like the perfect stereotype of an angelic child. Usually appears carrying a doll, though the look of the doll varies from day to day, sometimes looking very much like her but with longer hair, sometimes plush, sometimes cracked and porcelain.

Likes: Rumor-mongering, self-indulgence, greedy people, pretty clothes, pretty things in general, blaming others, liars, playing pretend, selfish people, gullible people, trolls, misdirection.

Dislikes: Strict people, frugality, people taking responsibility for their actions, serious people, boring people, people who keep secrets honestly, honest people, calm people, things that stay dead.
Shrine: A finely detailed dollhouse of a Victorian manor, fully furnished, with a set of dolls scattered throughout.

Ritual: Moving around the furniture or the dolls will catch her attention, and she’ll come to see what the person is playing.
❧ Will Take❧ Will Give
  • Fur pelts
  • Spider silk
  • Feathers
  • The possessions of others
  • Things that remain poisonous after purification
  • Eyes
  • Flowers
  • The secrets of others told without permission
  • Blood
  • Locks of human hair
  • Betrayal
  • Causing conflict / perpetuating conflict
  • Lies
  • Things that continue to move after death
  • The four humours of humans (REANIMATION PURPOSES ONLY)
  • Animating energy of a human(REANIMATION PURPOSES ONLY)
  • Ornate elaborate clothes (anything gotten from her is likely to be either frilly, lacy, or both)
  • Recording devices
  • Tracking devices
  • Hollow rings
  • Sword canes
  • Rubber bullets and blanks
  • Bookcase doors/hidden doors
  • Masks
  • Wigs
  • Disguise make-up
  • Dolls
  • Ornate comfortable furniture (matches her taste in clothes)
  • Decorative furniture (vases, ect: things there for looks, but not actually of any real use)
  • Coffins
  • Mending the bodies of the undead (imperfectly)
  • Reanimation: see below. Details cannot be seen ICly.
Reanimation costs and types:
As Verinne receives power from the creation of more undead, more people falling under her domain’s power, the price for this is usually minimal compared to the other gods prices. She wants help with the ritual, for the person in question to provide their blood, one of the three other humours (which effects which kind of undead is created), some of their animating energy, and one other item from off her list, as just payment to her, though if the petitioner doesn’t have something like that on hand, she’ll accept a promise that they come to her next time they need something that she handles, as opposed to going to another god. However, being brought back as an undead has it’s own flaws.

Revenant Type 1
The corpse is resurrected, brought back to ‘life’. It has the functions of a living body, needing to eat, sleep, etcetera. However, the resurrected body will need to be maintained, as it will begin to rot: from the start of resurrection the extremities will be discolored, after about two weeks the rot will begin to seep up to the torso. To reverse this, the revenant must be bathed in blood, to restore it to health: the kind of blood, human, animal, etcetera does not matter. The skin will soak up the blood and heal. Blood will also heal any other kind of damage to the revenant. Due to the ongoing rot the revenant body is usually a little more frail than they had been in life, but one power is awarded to the undead. (Not too strong, and to be negotiated with by the player, ICly there is no choice of what it is)

Revenant Type 2
A corpse reanimated on strength of will and emotions. While the body is mostly the same as it was in life, depending on the type of death and emotions prevalent in the death, the person will have a constant low-grade buzz of fear, anger, or other emotion. There will be a tendency to be more obsessive, to fixate on feelings, as the it’s by strength of feelings/will that their existence is continued, and it happens as an instinctual response for the sake of continued survival. If the character overrides it, they’ll find their body’s responses slowing, getting tired more frequently, cold hands, etcetera. Inversely, the more they can work themselves up, the more energy and strength they’ll have. This revenant type also comes with a diet change: the only thing that will satisfy them is eating still living things. Dead won’t cut it. This could mean eating live bugs, taking bites out of the wildlife before it’s properly killed, or drinking blood. Revenant type twos get a mouth full of sharps to help them with this.

Lich
The body of the corpse is not healed: whatever injuries there were to cause the death remain. The soul is placed in a piece of jewelry of some sort, and the body is henceforth a puppet to their will. Decomposition is stopped, but healing will not occur naturally either, the body must be maintained by sewing up wounds, etcetera when it gets injured. But pain and sleep are now optional for the person, tiredness does not occur at all, and they can push themselves past what a human body can reasonably do since the brokenness of the body no longer effects it’s ability to keep functioning.
❧ Exchange Rate
Items to Units
WorthOffering
1 Unit 2 bouquets
1 metre spider silk
1 Fur pelt
1 pair of eyes
Varied Units (2-4) 1 stolen possession (depending on what was stolen)
(1-4) Lying to keep a secret (depending on the lengths gone to, and the importance of the secret)
(2-5) Spreading lies (the severity of the lie, how widely believed it is, etcetera effect how much it is worth)
(3-7) Causing conflict (depending on success and scale of the conflict, along with how much secrecy was kept at hiding the instigator)

Note: Verinne’s pricing isn’t entirely consistent. For smaller requests, for a person that hasn’t come to her before, she’s likely to go easy on them, to encourage them to come back, while a person she’s seen before she might enjoy toying with seeing how much they can be made to do for something.

Units to Items
CostReward
1 Unit 1 Wig
2 Masks
1 doll
2 Units 1 hollow ring
1 10 rubber bullet (blanks, ect) clip
1 recording device/tracking device
Most decorative furniture (table runner, vase, ect)
Small repair work on an undead (healing a cut for a lich, for example)
3 Units Sword cane
Smaller furniture (ottoman, tuffet, fur bean-bag chair)
5 Units Coffin
Larger furniture (twin or full bed, couch)
Complete healing for an undead (or, rather, near complete, since she does not fix the condition of being undead)
❧ Coppélions


Expectations and Powers of Coppélions

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