Agon Games, Charisma, Alloys |  ❧ Played by Allyson |
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Appearance: Agon takes the form of a human male, who appears to be in his late 40s or early 50s. He's slightly taller than average and well-defined, but not excessively so. His hair is kept short and slightly slicked back, more grey than black. Agon also has a strong chin and could either be called ruggedly handsome or craggy, depending on your perspective. Dark suits are his dress of choice, and he always looks like a class act.
Characteristics: Magnificent bastard, amoral, charming, smooth talker, sharp dressed man, player, intensely focused, mastermind
Likes: Games of all types, coins, knives, older model cars, jewelry, gambling, bets, amorality, evidence of planning, manipulation, charm, winning, cheating
Dislikes: Refusal to play, losing, unsociable individuals, enforcement of moral standards, lack of class, lack of foresight/planning ahead |
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Shrine: A stainless steel pillar, about three feet in height. There is a slight indent at the top, perfectly shaped to roll dice in without them falling off the side. Placed at the center of the top of the pillar are two dice, both black with white pips.
Ritual: Blow on the dice and roll them, to catch Agon's attention. |
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❧ Will Take | ❧ Will Give |
- Bets
- Coinage
- Raw metals
- Playing/teaching a game
- Homemade leather
- Acts of immorality (i.e. playing with someone's heart, doing something awful without showing remorse, etc)
- Hands, eyes, hearts, parts of the nervous system (animal or human)
- Probability tables
- Complex plots or plans
- Charming behavior
- Successfully cheating/lying
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- Metal jewelry (alloys only)
- Knives and swords (various sizes and types)
- Equipment for most games (minus weapons/armor)
- Razors (for shaving)
- Tooth brushes/tooth paste
- Deodorant
- Cigarettes
- Limited types of distilled liquors (whisky, gin)
- Metal furniture (tables, chairs, etc)
- Piano wire
- Temporary charisma boost
- Will teach how to play most games
- Clothing: expensive three-piece suits, dresses with a flapper flair
- Small items made from metal alloys (kitchen knives, nails, screws, surgical tools, etc)
- Larger amounts of metal alloys for construction and/or large objects (Note: Complex projects may also require negotiation with/assistance from other gods.)
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"❧ Exchange Rate |
Items to Units |
Worth | Offering |
1-2 Units |
Pair of hands OR eyes (animal) Heart OR parts of the nervous system (animal) |
1-5 Units |
Pair of hands OR eyes (human) Heart OR parts of the nervous system (human)
Acts of immorality (depends on the individual act) Bets (depends on what you're betting) Charming behavior (depends on the behavior) Complex plots or plans (depends on how complex they are) Playing/teaching a game (depends on complexity and time) |
2-3 Units |
Probability tables (complexity is the issue) |
2-5 Units |
Successfully cheating/lying (situational) |
3-5 Units |
Coinage (increases as the amount does) |
3-6 Units |
Raw metals (size is a factor) |
4-5 Units |
Homemade leather (factors are size, time, and complexity) |
Units to Items |
Cost | Reward |
1 Unit |
Simple metal jewelry (alloys only) Small game equipment Razors (for shaving) Tooth brushes/tooth paste Deodorant Piano wire |
2 Units |
Small knife Cigarettes (one pack) Limited types of distilled liquors (whisky, gin) Small metal furniture |
3 Units |
More complex metal jewelry (alloys only) Simple sword Medium-sized game equipment Temporary charisma boost Clothing: expensive three-piece suits, dresses with a flapper flair |
4 Units |
Larger knife Cigarettes (carton) Medium-sized metal furniture |
5 Units |
Larger/more complex sword Large game equipment |
6 Units |
Larger metal furniture |
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❧ Players |

Expectations and Powers of Players |
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