Ygin
Ygin The Unknown, Madness, Fear, Night | ❧ Played by Nishi | ||||||||||||||||||||||||
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Appearance: It is impossible to get a clear picture of Ygin all at once. It has feminine hands, but a clenched, lantern jaw. You might see the line of a cloak, hunched and stooped, but you might also see flowing, black hair. It has a long, lizagon-like tail, and the presence of it is most often the only consistent sign it is openly in the area. The voice is a low, genderless whisper, directly in the person’s right or left ear, inaudible to anyone else. You might sometimes hear feathers, or the rasp of scales, gurgles or scrapes. The smell is dry and papery, or wet and fetid. Whenever Ygin is around, people will feel a tight feeling between their shoulder blades, as if something is watching them. Characteristics: Childlike, insatiably curious, sadistic, inquisitive, ponderous, demanding, fickle, irrational and sometimes outright gibberingly insane. Likes: Courage, terror, chimeras, were creatures, shape shifters who lose control by nature, self-awareness, emotional vulnerability, hallucination-prone people, scrying or dreaming powers, phobias, playing mind games Dislikes: Bravado, rhetoric, scholarly learning, order, science, machinery, unflappable people, people without curiosity, obtuse people, bright lights, restrictions. | |||||||||||||||||||||||||
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Shrine: The shrine presents itself as a dark opening in the wall. It’s large enough to walk into, but you cannot see, hear or sense anything inside. Ritual: Getting its attention can be as simple as putting a hand in the opening, but walking entirely in is guaranteed to get an answer and quite a bit more favor. | |||||||||||||||||||||||||
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❧ Will Take | ❧ Will Give | ||||||||||||||||||||||||
Nightmares Fear Insomnia Confessions of dangerous/shameful secrets Maps of uncleared areas Accounts of previously unknown animals (it doesn't have to be real as long as the character is convinced it is) Spider silk Porcumonkey quills Alcohol Spirit draining powder Furbies (successfully caged) Pieces of your sanity (temporarily or permanently) A single sense (temporarily or permanently) Destruction of lights in the dorm areas |
Restoration of a single sense Mirrors Hand lanterns Incense Scented candles Candy (Hallucinogens) Curse removal or status effect removal Obscuring cloaks, cowls or form/gender/identity hiding clothes Soft-soled shoes Mental healing I - Can give two talismans, one will restore sanity: soothe, comfort and calm. The other will sap sanity from someone else in any way the player chooses. The second talisman can be shared between multiple people in order to keep the cost low. Mental healing II - Can devour your insanity. It's delicious. Information on flora and fauna in explored areas Understanding of the world (Hallucinations) | ||||||||||||||||||||||||
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Stage 2 Stage 3 Expectations and Powers of the Were | |||||||||||||||||||||||||
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Comment with "Day x, Time" as the subject header.
Re: Day 61, Evening
[takes a deep breath, reaching up automatically behind his neck to try to catch whatever it is]
I'm just interviewing the gods... I know some of you offer good powers.
Re: Day 61, Evening
In your left ear, something whispers, quietly.]
they are not easy
but they are strong - you must be strong to be strong
can you
face yourself?
can you win
Re: Day 61, Evening
Re: Day 61, Evening
madness erodes
indecision shackles
drug down buried weak
...
face it face you that is scared
and you will unlock what you can be
strong
powerful
to hold your own
[The voice changes, slowly, almost mesmerizingly, like a kaleidoscope being turned. It goes from sibilant to hoarse, intense to distant from one phrase to the next.]
Re: Day 61, Evening
[actually starts to relax as he hears the words build up.
It's not a state that should be confused with bravery, just a great deal of familiarity.
Like self doubt and fear are just daily conditions or something]
So you like that sort of person?
Re: Day 61, Evening
interesting
Re: Day 61, Evening
So that's what you want, but what do you give me? I have people to protect, you know? So I'm looking for something good.
Re: Day 61, Evening
a map in the woods
offer weapons to those who can be brave most when terror destroys others
to take the fangs and claws and poison of nature
the unknown
the fear of them
make them yours
Re: Day 61, Evening
Re: Day 61, Evening
Re: Day 61, Evening
Re: Day 61, Evening
yours
theirs
Re: Day 61, Evening
Nothing new then.
Okay, I want to be as strong as you can make me. I guarantee I'll face whatever terror that involves, as long as you don't ask me to go out and hurt any innocents.
Re: Day 61, Evening
mine then
mine
go
seek what power you wish
seek creature you are scared of
take its heart
bring it to me
take what you fear from it
what rends
what protects
what kills
its danger its power
and i will make it yours
Re: Day 61, Evening
All from the same creature?
Re: Day 61, Evening
... many is stronger
many is weaker
more difficult
more rewarding
but the heart just from one
the special one
Re: Day 61, Evening
All right. I'll be back.
Re: Day 61, Evening
i wait
Re: Day 61, Evening