Ygin
Ygin The Unknown, Madness, Fear, Night | ❧ Played by Nishi | ||||||||||||||||||||||||
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Appearance: It is impossible to get a clear picture of Ygin all at once. It has feminine hands, but a clenched, lantern jaw. You might see the line of a cloak, hunched and stooped, but you might also see flowing, black hair. It has a long, lizagon-like tail, and the presence of it is most often the only consistent sign it is openly in the area. The voice is a low, genderless whisper, directly in the person’s right or left ear, inaudible to anyone else. You might sometimes hear feathers, or the rasp of scales, gurgles or scrapes. The smell is dry and papery, or wet and fetid. Whenever Ygin is around, people will feel a tight feeling between their shoulder blades, as if something is watching them. Characteristics: Childlike, insatiably curious, sadistic, inquisitive, ponderous, demanding, fickle, irrational and sometimes outright gibberingly insane. Likes: Courage, terror, chimeras, were creatures, shape shifters who lose control by nature, self-awareness, emotional vulnerability, hallucination-prone people, scrying or dreaming powers, phobias, playing mind games Dislikes: Bravado, rhetoric, scholarly learning, order, science, machinery, unflappable people, people without curiosity, obtuse people, bright lights, restrictions. | |||||||||||||||||||||||||
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Shrine: The shrine presents itself as a dark opening in the wall. It’s large enough to walk into, but you cannot see, hear or sense anything inside. Ritual: Getting its attention can be as simple as putting a hand in the opening, but walking entirely in is guaranteed to get an answer and quite a bit more favor. | |||||||||||||||||||||||||
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❧ Will Take | ❧ Will Give | ||||||||||||||||||||||||
Nightmares Fear Insomnia Confessions of dangerous/shameful secrets Maps of uncleared areas Accounts of previously unknown animals (it doesn't have to be real as long as the character is convinced it is) Spider silk Porcumonkey quills Alcohol Spirit draining powder Furbies (successfully caged) Pieces of your sanity (temporarily or permanently) A single sense (temporarily or permanently) Destruction of lights in the dorm areas |
Restoration of a single sense Mirrors Hand lanterns Incense Scented candles Candy (Hallucinogens) Curse removal or status effect removal Obscuring cloaks, cowls or form/gender/identity hiding clothes Soft-soled shoes Mental healing I - Can give two talismans, one will restore sanity: soothe, comfort and calm. The other will sap sanity from someone else in any way the player chooses. The second talisman can be shared between multiple people in order to keep the cost low. Mental healing II - Can devour your insanity. It's delicious. Information on flora and fauna in explored areas Understanding of the world (Hallucinations) | ||||||||||||||||||||||||
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Stage 2 Stage 3 Expectations and Powers of the Were | |||||||||||||||||||||||||
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Comment with "Day x, Time" as the subject header.
Re: Day 68, Late afternoon
laughs a little shakily]
Dragon heart, ne? Can I breathe fire now too?
Re: Day 68, Late afternoon
could try
brace
[Your eyes blurs for a moment, your vision jumping. The world recolors through amber lenses, painting it in harsh yellows, browns and golds, intensely sharp.
The rest happens all at once, one blending into the next, echoing with such a compounding escalation that some part of your mind just backs off, dimly aware of what is happening. The skin on fire, muscles reknitting, bones restructuring, it feels almost as if you are finally breaking out of your own skin and stepping out into something else...]
Re: Day 68, Late afternoon
Hanging around your neck is a talisman of a red dragon wrapped by a large green snake... you can feel something in it, powerful and eager, thrumming to the beat of your heart.]
Re: Day 68, Late afternoon
At least for a minute, then the feeling of changes themselves are enough to distract him from any thoughts of the future.
When it's over his legs are shaking a bit and his breathing is hard, he pats himself down in the dark, making sure his body hasn't changed, before coming upon the talisman]
...Ygin..?
Re: Day 68, Late afternoon
you are
shall be
fear enough
use
take
become
Re: Day 68, Late afternoon
I can feel it... something tells me you're not going to be able to explain how to use it really well.
Re: Day 68, Late afternoon
precious
brave
overcome
Re: Day 68, Late afternoon
...you're really on our side, right?
Re: Day 68, Late afternoon
righwrongsidesidewhichhumanwatchfearlovesworddancedangerS'vxlossstrangedifferentscreamwhatsiderunPAINwretcheddarknessfightfloodEND
[It breaks off suddenly, the cacophany settling into what sounds like something enormous swaying this way and that in a soupy mud.]
...
yours
Re: Day 68, Late afternoon
cracks a week grin at the final quiet word though]
...okay.
You want me to be brave, right? I'm not the best at it, but I can face most of them.
Re: Day 68, Late afternoon
good
[The darkness begins to recede and light filter around Kida again.]
but important
most important
don't run
Re: Day 68, Late afternoon
but he stands up and nods]
Thanks.
[steps out, back into the shrine room]