Ygin
Ygin The Unknown, Madness, Fear, Night | ❧ Played by Nishi | ||||||||||||||||||||||||
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Appearance: It is impossible to get a clear picture of Ygin all at once. It has feminine hands, but a clenched, lantern jaw. You might see the line of a cloak, hunched and stooped, but you might also see flowing, black hair. It has a long, lizagon-like tail, and the presence of it is most often the only consistent sign it is openly in the area. The voice is a low, genderless whisper, directly in the person’s right or left ear, inaudible to anyone else. You might sometimes hear feathers, or the rasp of scales, gurgles or scrapes. The smell is dry and papery, or wet and fetid. Whenever Ygin is around, people will feel a tight feeling between their shoulder blades, as if something is watching them. Characteristics: Childlike, insatiably curious, sadistic, inquisitive, ponderous, demanding, fickle, irrational and sometimes outright gibberingly insane. Likes: Courage, terror, chimeras, were creatures, shape shifters who lose control by nature, self-awareness, emotional vulnerability, hallucination-prone people, scrying or dreaming powers, phobias, playing mind games Dislikes: Bravado, rhetoric, scholarly learning, order, science, machinery, unflappable people, people without curiosity, obtuse people, bright lights, restrictions. | |||||||||||||||||||||||||
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Shrine: The shrine presents itself as a dark opening in the wall. It’s large enough to walk into, but you cannot see, hear or sense anything inside. Ritual: Getting its attention can be as simple as putting a hand in the opening, but walking entirely in is guaranteed to get an answer and quite a bit more favor. | |||||||||||||||||||||||||
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❧ Will Take | ❧ Will Give | ||||||||||||||||||||||||
Nightmares Fear Insomnia Confessions of dangerous/shameful secrets Maps of uncleared areas Accounts of previously unknown animals (it doesn't have to be real as long as the character is convinced it is) Spider silk Porcumonkey quills Alcohol Spirit draining powder Furbies (successfully caged) Pieces of your sanity (temporarily or permanently) A single sense (temporarily or permanently) Destruction of lights in the dorm areas |
Restoration of a single sense Mirrors Hand lanterns Incense Scented candles Candy (Hallucinogens) Curse removal or status effect removal Obscuring cloaks, cowls or form/gender/identity hiding clothes Soft-soled shoes Mental healing I - Can give two talismans, one will restore sanity: soothe, comfort and calm. The other will sap sanity from someone else in any way the player chooses. The second talisman can be shared between multiple people in order to keep the cost low. Mental healing II - Can devour your insanity. It's delicious. Information on flora and fauna in explored areas Understanding of the world (Hallucinations) | ||||||||||||||||||||||||
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Stage 2 Stage 3 Expectations and Powers of the Were | |||||||||||||||||||||||||
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Comment with "Day x, Time" as the subject header.
Re: Day 68, Near Midnight
You got everyone out.
Re: Day 68, Near Midnight
Your feet start to get damp as you shuffle forward.]
not again
cannot again
Re: Day 68, Near Midnight
I'm not going back there again.
Re: Day 68, Near Midnight
Re: Day 68, Near Midnight
Re: Day 68, Near Midnight
to go
where
terror
smell it
why return
Re: Day 68, Near Midnight
I keep ruining everything because I'm afraid that I won't be here much longer. There are people inside of me that take over, and someday I might not come back.
[His voice begins to crack, and he breathes a little faster, obviously close to a panic, but it's self induced right now. There's nothing to grab or throw or kick, so when he stands abruptly, he stumbles forward another step.]
I don't want to be afraid I'll vanish anymore!
Re: Day 68, Near Midnight
must yell
must mark
shout loud enough
the air wont forgets
bite deep enough
it scars
is that
your proof
[It moves again. Scrabbing claws, whispers of fur, the scrape of scales, all of it in nonsensical chorus. You can hear it, winding around you, a mountainous, unseen landscape.]
leave marks
hate the marks
purpose
what purpose
Re: Day 68, Near Midnight
I want to be able to silence the voices that aren't mine! I want to protect the people close to me without hurting them!
I refuse to be anyone's pawn anymore!!
But, what do I do? How do I do it?
Re: Day 68, Near Midnight
Eyes light up, one by one, as he shouts, the only light in the darkness, slits of color, opening into large ovals, fixing, studying, devouring the sight of him.]
be
be
be more
stare it down
rip it up
be more solid
be louder
roar with it
you fear you
not them
you hate you
you fade more
nothing to fight
to fight for
[The weak light from the eyes is enough to cast dancing shadows over impossible shapes, give a weak outline of your own hands... show ripples as the ground under your feet moves.
Most begin to close as the very ground, the creature, the lids of the eyes all shudder in unison.]
can help
can show
can strengthen
one rule
one rule
don't run away
Re: Day 68, Near Midnight
I'm not. I won't.
Re: Day 68, Near Midnight
go out into
vines and leaves
find what calls you
tells you it is strong
take its heart
bring it
take its strength
what gives it fear
protection
strength
weapons
bring it
i will give you
you must master
it
yourself
Re: Day 68, Near Midnight
Okay.
[His next words are stronger, throat clearing a heavy lump to speak louder.]
Okay. I'll do that.. and come back.
Re: Day 68, Near Midnight
good
like
[It starts dim at first, but the light filters around you, banishing the darkness in heavy wisps, the dark fog lifting and revealing... you standing outside of the shrine, facing the others.
Distantly, beyond Eizon's towering column, and cracked glass, you can see the purpling hues of the sky.
It's almost dawn.]