Ygin
Ygin The Unknown, Madness, Fear, Night | ❧ Played by Nishi | ||||||||||||||||||||||||
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Appearance: It is impossible to get a clear picture of Ygin all at once. It has feminine hands, but a clenched, lantern jaw. You might see the line of a cloak, hunched and stooped, but you might also see flowing, black hair. It has a long, lizagon-like tail, and the presence of it is most often the only consistent sign it is openly in the area. The voice is a low, genderless whisper, directly in the person’s right or left ear, inaudible to anyone else. You might sometimes hear feathers, or the rasp of scales, gurgles or scrapes. The smell is dry and papery, or wet and fetid. Whenever Ygin is around, people will feel a tight feeling between their shoulder blades, as if something is watching them. Characteristics: Childlike, insatiably curious, sadistic, inquisitive, ponderous, demanding, fickle, irrational and sometimes outright gibberingly insane. Likes: Courage, terror, chimeras, were creatures, shape shifters who lose control by nature, self-awareness, emotional vulnerability, hallucination-prone people, scrying or dreaming powers, phobias, playing mind games Dislikes: Bravado, rhetoric, scholarly learning, order, science, machinery, unflappable people, people without curiosity, obtuse people, bright lights, restrictions. | |||||||||||||||||||||||||
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Shrine: The shrine presents itself as a dark opening in the wall. It’s large enough to walk into, but you cannot see, hear or sense anything inside. Ritual: Getting its attention can be as simple as putting a hand in the opening, but walking entirely in is guaranteed to get an answer and quite a bit more favor. | |||||||||||||||||||||||||
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❧ Will Take | ❧ Will Give | ||||||||||||||||||||||||
Nightmares Fear Insomnia Confessions of dangerous/shameful secrets Maps of uncleared areas Accounts of previously unknown animals (it doesn't have to be real as long as the character is convinced it is) Spider silk Porcumonkey quills Alcohol Spirit draining powder Furbies (successfully caged) Pieces of your sanity (temporarily or permanently) A single sense (temporarily or permanently) Destruction of lights in the dorm areas |
Restoration of a single sense Mirrors Hand lanterns Incense Scented candles Candy (Hallucinogens) Curse removal or status effect removal Obscuring cloaks, cowls or form/gender/identity hiding clothes Soft-soled shoes Mental healing I - Can give two talismans, one will restore sanity: soothe, comfort and calm. The other will sap sanity from someone else in any way the player chooses. The second talisman can be shared between multiple people in order to keep the cost low. Mental healing II - Can devour your insanity. It's delicious. Information on flora and fauna in explored areas Understanding of the world (Hallucinations) | ||||||||||||||||||||||||
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Stage 2 Stage 3 Expectations and Powers of the Were | |||||||||||||||||||||||||
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Comment with "Day x, Time" as the subject header.
Re: Day 74, Afternoon
Th-That's . . . That's some welcome.
Re: Day 74, Afternoon
But through it, steadily, not changing angles... a single hand reaches out, cups her cheek warmly, gently, and then vanishes.]
question
question
speak
Re: Day 74, Afternoon
I. I noticed some of the gods have stuff about priests . . . i-in their information. But the space on yours looked blank. Does it say anything . . . ?
Re: Day 74, Afternoon
curious
good
it
[And at the edge of your hearing you can pick up a faint whisper, genderless and quiet, there's a cadence to it, rise and fall, rise and fall. Another joins it, just a little off, and another... and another.
All around you, it rises in volume from the sheer amount of whispers, all hissing at you urgently, from every angle as you turn. Over and over. Your mind struggles, shifting through the conflicting noise, seeking desperately for a syllable or even a consonant set to dig into to make something of it make sense.
Finally, there, right in your ear, breath washing over your neck, you hear clearly what all of the others had been trying to say. don't run]
says
Re: Day 74, Afternoon
O-Oh . . . okay. But. . . . What do you offer?
Re: Day 74, Afternoon
power
strength
understanding
knowledge
defense
new
new
unknown
Re: Day 74, Afternoon
I want that. Power and strength. I . . . I need it.
Re: Day 74, Afternoon
difficult
struggle
face
yourself
Re: Day 74, Afternoon
Re: Day 74, Afternoon
seek
what scares you
terrifies
frightens
astounds
take the heart
take weapons
armor
skills
what makes it
all
worthy
admired
return
return
be again
Re: Day 74, Afternoon
Get a bunch of parts from scary animals. Okay . . . I can do that.
Re: Day 74, Afternoon
And her eyes are struggling to adjust to the sudden light of the shrine room.]
Re: Day 74, Afternoon
[pressing the heel of her hand to her eyes for a moment, then squinting in the light]
Ah . . . I-I'll come back when I'm done then.