Ygin
Ygin The Unknown, Madness, Fear, Night | ❧ Played by Nishi | ||||||||||||||||||||||||
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Appearance: It is impossible to get a clear picture of Ygin all at once. It has feminine hands, but a clenched, lantern jaw. You might see the line of a cloak, hunched and stooped, but you might also see flowing, black hair. It has a long, lizagon-like tail, and the presence of it is most often the only consistent sign it is openly in the area. The voice is a low, genderless whisper, directly in the person’s right or left ear, inaudible to anyone else. You might sometimes hear feathers, or the rasp of scales, gurgles or scrapes. The smell is dry and papery, or wet and fetid. Whenever Ygin is around, people will feel a tight feeling between their shoulder blades, as if something is watching them. Characteristics: Childlike, insatiably curious, sadistic, inquisitive, ponderous, demanding, fickle, irrational and sometimes outright gibberingly insane. Likes: Courage, terror, chimeras, were creatures, shape shifters who lose control by nature, self-awareness, emotional vulnerability, hallucination-prone people, scrying or dreaming powers, phobias, playing mind games Dislikes: Bravado, rhetoric, scholarly learning, order, science, machinery, unflappable people, people without curiosity, obtuse people, bright lights, restrictions. | |||||||||||||||||||||||||
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Shrine: The shrine presents itself as a dark opening in the wall. It’s large enough to walk into, but you cannot see, hear or sense anything inside. Ritual: Getting its attention can be as simple as putting a hand in the opening, but walking entirely in is guaranteed to get an answer and quite a bit more favor. | |||||||||||||||||||||||||
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❧ Will Take | ❧ Will Give | ||||||||||||||||||||||||
Nightmares Fear Insomnia Confessions of dangerous/shameful secrets Maps of uncleared areas Accounts of previously unknown animals (it doesn't have to be real as long as the character is convinced it is) Spider silk Porcumonkey quills Alcohol Spirit draining powder Furbies (successfully caged) Pieces of your sanity (temporarily or permanently) A single sense (temporarily or permanently) Destruction of lights in the dorm areas |
Restoration of a single sense Mirrors Hand lanterns Incense Scented candles Candy (Hallucinogens) Curse removal or status effect removal Obscuring cloaks, cowls or form/gender/identity hiding clothes Soft-soled shoes Mental healing I - Can give two talismans, one will restore sanity: soothe, comfort and calm. The other will sap sanity from someone else in any way the player chooses. The second talisman can be shared between multiple people in order to keep the cost low. Mental healing II - Can devour your insanity. It's delicious. Information on flora and fauna in explored areas Understanding of the world (Hallucinations) | ||||||||||||||||||||||||
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Stage 2 Stage 3 Expectations and Powers of the Were | |||||||||||||||||||||||||
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Comment with "Day x, Time" as the subject header.
Re: Day 98, afternoon
Hello. I was wondering if I could talk to you about your priests for a bit?
Re: Day 98, afternoon
y
may
Re: Day 98, afternoon
Thank you. Mm, they all made that choice on their own, didn't they? And some of them seem really passionate about it, you've given them something they think precious... But, the ones I've met, they're not very good at controlling themselves.
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no
they learn
themselves
better
learn
discover
find
take
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not that self
the one
that screams
hides
berates
hates
loathes
tears
no
had no
before
now
voice
Re: Day 98, afternoon
I'm sorry, but you're going to have to explain to me how that works. I don't have a lot of information on it, you see, I can only guess. So please tell me about the weres before I make any more assumptions.
Re: Day 98, afternoon
know
want?
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open
open
mouth
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[Welp LET'S MAKE THIS GOOD DECISION, opens up]
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Then the tip of it slips up through it. Around metal plates and undead bone... into something else, it wraps and wraps and-]
Re: Day 98, afternoon
It toddles with another that is pretty, so pretty. It strides.
They hold hands.]
Re: Day 98, afternoon
The horrordoll slithers after.]
[Now the pretty doll is in the light. It walks confidently and talks with other dollies, but the other stays behind.
No one can see it.
It tries to hold the other dolly's hand. It doesn't feel it.
It claws at its back.]
Re: Day 98, afternoon
It pulls on them, but they just shudder.
Every time it stomps, it gets bigger, wronger.
Its drool begins to fill the floor.
It hulks over the other dollies.]
[Finally you can hear it's scream.
It pours itself into the other dolly's mouth.
The pretty dolly collapses in on itself.]
Re: Day 98, afternoon
[You see long frizzy black hair tangled with moss. You feel insecurity, you feel like drowning. I'M HERE! MY VOICE IS HERE! THIS IS MY LIFE!]
[You see auburn hair tangled with flowers and scales spread across delicate shoulders. THIS IS NOT OKAY! I DON'T LIKE THIS! I AM ALLOWED TO CARE!]
[You see pigtails fanning over the base of wings. I CAN HOLD MY OWN GROUND! I AM STRONG! I CAN BE ON MY OWN.]
[You see hunched shoulders, shadows running black over pale skin. I AM NOT A MONSTER! I'M NOT THIS! I DON'T HAVE TO HURT THEM!]
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Haaaa... haha, so it's like that is it? I get it, I get it. Mm, I knew they had to have their reasons, I understood that, but what you're showing....
Re: Day 98, afternoon
They are not monsters. And they deserve everything you've given them a chance to be. But you've given them even more than that, they could hurt people. People could hurt them for things they can't control. That's the fear I'm trying to face here.
Re: Day 98, afternoon
is fear
is fear
they
do not run
don't run
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